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Cathy Oxley

Free Technology for Teachers: Beyond Google - Improve Your Search Results - 20 views

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    " Beyond Google - AddThis Posted by Mr. Byrne at 2:12 PM Labels: Google, Internet search, teaching technology, Teaching With Technology, Technology Integration, web search, web search strategies 5 comments: SIS Media Specialist said... Geesh Richard, another great resource; like your posts are not enough. Many, many thanks. I have followed your blog for about a year and have learned SO MUCH. I understand you are from CT. Any chance we can get you to the joint annual CASL/CECA (Connecticut Association of School Librarians and Connecticut Educators Computer Association) conference next year? October 24, 2009 10:35 PM Mr. Byrne said... Yes, I am originally from Connecticut. In fact, I went to CCSU for freshman year. I'd like to come to CASL/CECA. Can you send me an email? richardbyrne (at) freetech4teachers Thanks. October 25, 2009 6:47 AM Linux and Friends said... Thanks for the amazing document. I am aware of a few of the resources listed in the document. However, many of the others are new to me. I will definitely check them out. November 2, 2009 9:45 PM dunnes said... I visited and bookmarked four sites from this post! Thank you for the great resource. Students want to use Google rather than stick to the school library catalog, but they need more instruction on how to do this. I have seen too many children search with ineffective terms, and then waste time clicking on their random results. November 8, 2009 12:38 PM Lois said... Beyond Google is a great resource. I wish I had your skills for taking what you learn and putting it together as you do. I love reading your daily blog. November 15, 2009 10:04 AM Post a Comment Links to this post Beyond Google: Improve Your Search Results http://www.freetech4teachers.com/2009/10/beyond-google-improve-your-search.html While working with some of my colleagues in a workshop earlier this week, I was reminded that a lot of people aren't familiar with tools
Cathy Oxley

Welcome to Web 3.0 - 1 views

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    The Web 1.0 concept was simple: web pages linking to web pages. Then came Web 2.0 - a powerful movement from web pages to web applications. Web 2.0 applications have evolved into often slick viewports into proprietary or personal collections of information. This means they still primarily house data in silos inaccessible to and disconnected from the larger world, and most importantly, from each other. But as we approach 2009, the clear outlines of the new web are forming. Some call this next generation the Semantic Web, but we think that term is confining, and so, instead, we refer to it as simply Web 3.0. The new web is moving beyond connecting pages to interconnecting data objects, concepts, and things. Ultimately Web 3.0 is really about creating technology that more accurately mirrors how we see and think about the world around us.
Cathy Oxley

Web 3.0 promises change for libraries - WEB 3.0 - Research Information - 24 views

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    The term 'Web 3.0' reflects a momentous change in the way we view the web. Some of the possible avenues for the future include the 3D web, the semantic web, and the real world web.
ADAM CARRON

Search Results | Gizmodo Australia - 0 views

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    "  GadgetsMobileGeek OutOnlineScienceCamerasComputingGamingEntertainmentSoftwareCarsNews TOP STORIES The New Essential Apps July 2012 NASA Had No Idea How To Save Apollo 13, But An MIT Student Reportedly Did Australian Doomsday Group Building Bunker In Regional NSW: Report Microsoft's New Windows 8 Activation Policy Aims To Curb Expected Piracy Watch The Mars Curiosity Rover Landing Live With Gizmodo Australia HTC One S Review: The Goldilocks Smartphone The New Essential Apps July 2012 NASA Had No Idea How To Save Apollo 13, But An MIT Student Reportedly Did Australian Doomsday Group Building Bunker In Regional NSW: Report Microsoft's New Windows 8 Activation Policy Aims To Curb Expected Piracy Watch The Mars Curiosity Rover Landing Live With Gizmodo Australia REGULARS Week In Review All the week's most popular news. Shooting Challenge Shooting Challenge: This week's theme is 'Depth of Field' - Enter Here Monster Machines This robot sub can chart nearly every inch of the ocean. Whitenoise Where Giz readers talk about stuff we're not already posting about Building A Solar Challenge Car What do other teams do when they build a solar car? Lunchtime Deal Dell Streak 7 - phablet nostalgia: now on special! App Deals Aussie Lingo, Awesome Mails HD, Call of Duty and more. Breakfast Wrap Don't miss the weekend's top stories. How To Start Your Own Brewery Meet Andy Mitchell. Week In Review All the week's most popular news. Shooting Challenge Shooting Challenge: This week's theme is 'Depth of Field' - Enter Here Monster Machines This robot sub can chart nearly every inch of the ocean. Whitenoise Where Giz readers talk about stuff we're not already posting about Building A Solar Challenge Car What do other teams do when they build a solar car? Lunchtime Deal Dell Streak 7 - phablet nostalgia: now on special! App Deals Aussie Lingo, Awesome Mails HD, Call of Duty and more. Breakfast Wrap Don't miss the weekend's top stories. SEARCH RESULTS GEEK OUT Should You Che
beth gourley

"Social Media is Here to Stay... Now What?" - 0 views

  • Social media is the latest buzzword
  • Web2.0 means different things to different people
  • Web2.0 was about the perpetual beta
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  • For users, Web2.0 was all about reorganizing web-based practices around Friends
  • typically labeled social networkING sites were never really about networking for most users. They were about socializing inside of pre-existing networks.
  • ACT ONE : NETWORK EFFECTS
  • Friendster was designed as to be an online dating site.
  • MySpace aimed to attract all of those being ejected from Friendster
  • Facebook had launched as a Harvard-only site before expanding to other elite institutions
  • And only in 2006, did they open to all.
  • in the 2006-2007 school year, a split amongst American teens occurred
  • college-bound kids from wealthier or upwardly mobile backgrounds flocked to Facebook
  • urban or less economically privileged backgrounds rejected the transition and opted to stay with MySpace
  • At this stage, over 35% of American adults have a profile on a social network site
  • the single most important factor in determining whether or not a person will adopt one of these sites is whether or not it is the place where their friends hangout.
  • do you know anything about the cluster dynamics of the users
  • all fine and well if everyone can get access to the same platform, but when that's not the case, new problems emerge.
  • ACT TWO : YOUTH VS. ADULTS
  • showcases the ways in which some tools are used differently by different groups.
  • For American teenagers, social network sites became a social hangout space, not unlike the malls
  • Adults, far more than teens, are using Facebook for its intended purpose as a social utility. For example, it is a tool for communicating with the past.
  • dynamic more visible than in the recent "25 Things" phenomena.
  • Adults are crafting them to show-off to people from the past and connect the dots between different audiences as a way of coping with the awkwardness of collapsed contexts.
  • Twitter is all the rage, but are kids using it? For the most part, no.
  • many are leveraging Twitter to be part of a broad dialogue
  • We design social media for an intended audience but aren't always prepared for network effects or the different use cases that emerge when people decide to repurpose their technology.
  • One of the key challenges is learning how to adapt to an environment in which these properties and dynamics play a key role. This is a systems problem.
  • you are probably even aware of how inaccurate the public portrait of risk is
  • ACT THREE : RESHAPING PUBLICS
  • I want to discuss five properties of social media and three dynamics. These are the crux of what makes the phenomena we're seeing so different from unmediated phenomena.
  • 1. Persistence.
  • The bits-wise nature of social media means that a great deal of content produced through social media is persistent by default.
  • You can copy and paste a conversation from one medium to another, adding to the persistent nature of it
  • 2. Replicability.
  • much easier to alter what's been said than to confirm that it's an accurate portrayal of the original conversation.
  • 3. Searchability.
  • Search changes the landscape, making information available at our fingertips
  • 4. Scalability.
  • Conversations that were intended for just a friend or two might spiral out of control and scale to the entire school
  • 5. (de)locatability.
  • This paradox means that we are simultaneously more and less connected to physical space.
  • Those five properties are intertwined, but their implications have to do with the ways in which they alter social dynamics.
  • 1. Invisible Audiences.
  • lurkers who are present at the moment
  • visitors who access our content at a later date or in a different environment
  • having to present ourselves and communicate without fully understanding the potential or actual audience
  • 2. Collapsed Contexts
  • Social media brings all of these contexts crashing into one another and it's often difficult to figure out what's appropriate, let alone what can be understood.
  • 3. Blurring of Public and Private
  • As we are already starting to see, this creates all new questions about context and privacy, about our relationship to space and to the people around us.
  • The key lesson from the rise of social media for you is that a great deal of software is best built as a coordinated dance between you and the users.
  • Social media is not new. M
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    Important summary of how social media works for youth and adults, and how five properties and three dynamics have a systematic affect that we all must deal with.
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    Diigo in education
Glenda Morris

SLAV Wee Project - 19 views

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    Web Elements Engaged is a joint project of the School Library Association of Victoria and ITmadeSimple. 'Students of today should be creators of ideas, not consumers of information'. Based on this premise, the project, Web Elements Engaged has challenged ten school teams, consisting of a teacher-librarian, a teacher and 15 - 20 students, from Year 3 to Year 10 across Victoria.
Robin Cicchetti

SXSW 2011: The internet is over | Technology | The Guardian - 20 views

  • His take on the education system, for example, is that it is a badly designed game: students compete for good grades, but lose motivation when they fail. A good game, by contrast, never makes you feel like you've failed: you just progress more slowly. Instead of giving bad students an F, why not start all pupils with zero points and have them strive for the high score?
    • Robin Cicchetti
       
      How can this idea be applied to information skills and school libraries?
  • a consultant on cyber-crimefighting speaks with undisguised joy about how much information the police could glean from Facebook, in order to infiltrate communities where criminals might lurk. Asked about privacy concerns, she replies: "Yeah – we'll have to keep an eye on that."
  • Until recently, the debate over "digital distraction" has been one of vested interests: authors nostalgic for the days of quiet book-reading have bemoaned it, while technology zealots have dismissed it. But the fusion of the virtual world with the real one exposes both sides of this argument as insufficient, and suggests a simpler answer: the internet is distracting if it stops you from doing what you really want to be doing; if it doesn't, it isn't.
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  • "we were not meant to operate as computers do," Schwartz says. "We are meant to pulse."
  • "the dictator's dilemma".
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    Fascinating article about the next generation of the ubiquitous web and the implications. Good definition of "gamification." This is excellent background information for strategic planning and discussing the potential implications on education.
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    Fascinating article about the next generation of the ubiquitous web and the implications. Good definition of "gamification." This is excellent background information for strategic planning and discussing the potential implications on education.
Sharon Laverick

http://feedproxy.google.com/~r/Workawesome/~3/ADCz_ZfZMHA/ - 0 views

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    Highlights six feature-rich web-based presentation tools as alternatives to PowerPoint, also some additional ones included.
Cathy Oxley

Leading the Learning Revolution - Judy O'Connell - 17 views

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    Educators are increasingly using new media and digital technologies to teach and engage their 21st century students. Reading, writing, gaming, trans-media, immersive worlds, augmented reality, and Web 3.0 are all part of the new digital frontiers. Whether it's science or science fiction, Alice in Wonderland or Angry Birds, the dynamics of this new information ecology are transforming learning experiences in our schools. We can lead this learning revolution by ensuring that our library and the learning ecology we create can harness these new environments. How we do this, will determine our success and the future relevance and importance of our school libraries.
Anthony Beal

Library 2.0 - the future of libraries in the digital age - Virtual Conference, Novembe... - 9 views

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    We are pleased to announce the Library 2.011 World-wide Virtual Conference, November 2 - 3, 2011.  The conference will be held online, in multiple time zones over the course of two days, and will be free to attend. The School of Library and Information Science (SLIS) at San José State University is the founding conference sponsor.
Kathleen Porter

Social Media Employee Policy Examples from Over 100 Organizations | Social Media Today - 1 views

  • The following table contains the names of over 100 companies and organization that have published their Employee Social Media Policies or Guidelines online... The left side column is the name of the organization, and it is linked to their organizational or corporate home page. The right side column displays a link to the actual document of policy web page for you to either download or review.
  • Ralph can be reached by email at RPaglia@gmail.com on Twitter @RalphPaglia and LinkedIn at http://LinkedIn.com/in/RPaglia
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    by Ralph Paglia, July 3, 2010, via Social Media Today -
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    For teaching secondary / higher-ed students, and because private/nonprofit sector policies often inform government ones...
Donna Baumbach

PhotoFilmStrip - Home - 0 views

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    "PhotoFilmStrip creates movies out of your pictures in just 3 steps. First select your photos, customize the motion path and render the video. There are several output possibilities for VCD, SVCD, DVD up to FULL-HD. The effect of the slideshow is known as "Ken Burns". Comments of the pictures are generated into a subtitle file. Furthermore an audio file can be specified to setup the background musice for the slide show. In contrary to other projects i know so far, PhotoFilmStrip has the opportunity to render slide show in Full-HD (1920x1080) resolution. "
Beverley Humphrey

Wallwisher in the Classroom | Thinking About Learning - 14 views

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    Beverly, Is wallwisher a program that can be put on my school library website? I am fuzzy about how to use it with students in my K-3 school library. Susan
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